AQUARIUM INTERACTIVITIES THAT ENGAGE AND INSPIRE: BEYOND FINDING NEMO

dc.contributor.authorHooley, Sean Patrick
dc.date.accessioned2025-06-16T03:18:11Z
dc.date.available2025-06-16T03:18:11Z
dc.date.issued2006
dc.description.abstractThe purpose of this project is create tools to help aquarium exhibition developers decide what types of interactives to use—and how to design them. This information will be disseminated to the field through an article with two sections for submission to the Exhibitionist. The first section will provide information for creating interactives that draw visitors to further engage with the animals and increase their interest in the aquatic world, while the second lists the types of interactives possible for exhibit aquarium exhibit developers to offer.
dc.identifier.urihttps://hdl.handle.net/20.500.11803/3704
dc.language.isoen
dc.publisher.institutionJohn F. Kennedy University (JFKU)
dc.titleAQUARIUM INTERACTIVITIES THAT ENGAGE AND INSPIRE: BEYOND FINDING NEMO
dc.typeCapstone
thesis.degree.disciplineMuseum Studies
thesis.degree.grantorJohn F. Kennedy University (JFKU)
thesis.degree.levelMasters
thesis.degree.nameMaster of Arts in Museum Studies
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