The Impact of Math Games on Students Engagement and Attitudes Towards Mathematics for Students in First Grade

dc.contributor.authorGraham, Kevin
dc.date.accessioned2025-05-16T21:27:40Z
dc.date.available2025-05-16T21:27:40Z
dc.date.issued2025-03-03
dc.description.abstractThis action research study explored the impact of gamification on first-grade students' engagement and attitudes toward math. Conducted in a classroom of 17 students in Washington, the study employed four action cycles. The first cycle established a baseline for student engagement and attitudes. Subsequent cycles introduced a new gamified math lesson each week, examining improvements in engagement and attitudes compared to traditional direct instruction lessons. Gamification was found to positively impact both. Validation of data included student surveys, teacher observations, math community circles, student interviews, mentor-teacher discussions, and digital game reports.
dc.identifier.urihttps://hdl.handle.net/20.500.11803/3422
dc.language.isoen
dc.publisher.institutionCity University of Seattle (CityU)
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States
dc.rightsopenAccess
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/
dc.subjectmath
dc.subjectgamification
dc.subjectfirst grade
dc.subjectelementary
dc.subjectengagement
dc.subjectattitudes
dc.titleThe Impact of Math Games on Students Engagement and Attitudes Towards Mathematics for Students in First Grade
dc.typeCapstone
thesis.degree.disciplineElementary Education
thesis.degree.grantorCity University of Seattle (CityU)
thesis.degree.levelMasters
thesis.degree.nameMaster in Teaching

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
KevinGrahamCapstone.pdf
Size:
586.87 KB
Format:
Adobe Portable Document Format