Pathological Video Gaming and Self Concept in Canadian Adolescents

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Authors

Olynyk, Carlin

Issue Date

2021-06-18

Type

Capstone

Language

en

Keywords

internet gaming disorder , pathological video gaming , self concept , identity , internet addiction , video games

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Abstract

This paper presents a comprehensive literature review on the topic of Pathological Video Gaming (PVG) and its effects on adolescent self-concept. The historic development and subsequent cultural acceptance of video game technologies has presented young Canadians with appealing opportunities to escape, grow, and develop within multifaceted virtual worlds. These offerings have fundamentally shifted the way that adolescents interact, play, and think about themselves and others. This paper examines the complex relationship between PVG and self concept with a specific emphasis on the numerous personal meanings that underly this practice. Within this review, an investigation of PVG's global cultural characteristics, motivational theories, and current trends and characteristics will be explored. Further to that, this paper will incorporate a second component on the same topic concerning: implications for counsellors and clinicians, a reflexive self statement, areas for research, and recommendations for future practice.

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Attribution-NonCommercial-NoDerivs 3.0 United States
openAccess

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