Building Emotional Resilience Through Scary Video Games

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Authors

Gracia Duarte, Paulina

Issue Date

2025-05-17

Type

Capstone

Language

en

Keywords

emotional regulation , scary , video games , capstone , horror , distress tolerance , resilience-building , counselling , psychology

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Abstract

While traditionally dismissed as mere entertainment, horror video games may serve as emotionally immersive environments that support key therapeutic processes. This capstone explores how fear-based digital gameplay can contribute to emotional regulation, distress tolerance, and resilience-building, drawing theoretical parallels with evidence-based practices such as exposure therapy, cognitive behavioural therapy (CBT), and dialectical behaviour therapy (DBT). Through a critical review of emerging empirical literature and clinical theory, the manuscript investigates the potential for horror games to offer controlled simulations where players confront, regulate, and reframe emotional responses. Findings suggest that horror gameplay may promote psychological growth when players are able to maintain a sense of agency and safety. Importantly, these experiences often unfold in socially rich contexts that mirror the co-regulation and support mechanisms central to counselling work. Cultural, developmental, and ethical considerations are addressed, emphasizing the need for practitioner discernment and client-centred adaptation. The manuscript concludes with modality-specific recommendations and clinical vignettes, positioning horror gaming as a promising yet underexplored adjunct to counselling psychology practice. By challenging conventional assumptions about fear and therapeutic engagement, this project argues for a more expansive and inclusive view of how clients cultivate resilience in both real and digital worlds.

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