Motivation and Cognitive-Behavioral Factors in Problematic Online Gaming

dc.contributor.authorLockhart, Ezra N. S.
dc.date.accessioned2025-05-01T21:57:15Z
dc.date.available2025-05-01T21:57:15Z
dc.date.issued2021-01
dc.descriptionLockhart, E. N. (2021). Motivation and Cognitive-Behavioral Factors in Problematic Online Gaming. Singapore Conference of Applied Psychology, 67-115.
dc.description.abstractA portion of the US population is choosing online games as a form of recreation and, consequently, is developing unhealthy preoccupations. The most notable form of Internet addiction for the past 20 years has been MMORPG with adults between 20 and 40 years old identified as high risk of developing problematic online gaming behaviors. Problematic online gaming behaviors and the resultant functional impairment of daily living that adults experience from playing MMORPGs was the problem addressed in this study, while the purpose was to provide further insight into those behaviors that adults experience from playing MMORPGs. This study used descriptive, pre-transcendental, psychological phenomenological methods and associated five-step phenomenological psychological data analysis and was predicated on the integration of the Online Gameplay Motivations Theory and the Cognitive-Behavioral Model of Pathological Internet Use. Seven adult participants who have played numerous MMORPGs over a period of no less than 5 years and as recently as 2 months were recruited. Interviews provided raw data, the analysis produced 26 themes and subthemes, which answered four research questions. The results indicated that adult MMORPG players who experience problematic online gaming behaviors experience both benefits (e.g., access to virtual-relationships, increased attention and focus, increased technology competency) and detriments (e.g., maladaptive cognitions, behavioral symptoms) from this online gameplay.
dc.identifier.urihttps://hdl.handle.net/20.500.11803/3358
dc.language.isoen
dc.publisher.institutionNational University (NU)
dc.subjectJFK School of Psychology and Social Sciences
dc.subjectDepartment of Marriage and Family Sciences
dc.subjectBusiness, Engineering, Science, & Technological Innovation
dc.subjectCriminal Justice & Public Safety
dc.subjectEducational Leadership & Learning Lifelong
dc.subjectHealthcare Innovation & Delivery
dc.subjectWorkforce Development Needs & Industry Alignment
dc.titleMotivation and Cognitive-Behavioral Factors in Problematic Online Gaming
dc.typeBook Chapter
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